Senior Level Designer
Ready At Dawn / Meta
Apr 2018 - Dec 2021
Oculus Rift PCVR
Released in Oct 2021
2022 D.I.C.E. Awards - Immersive Reality Game of the Year
2022 D.I.C.E. Awards - Immersive Reality Technical Achievement
2021 The Game Awards - Best VR/AR Game of the Year Nominee
Lone Echo 2 Store Page
My contributions on this project:
Created level layouts and greyboxed gameplay spaces from scratch to shippable quality in Maya - with a focus on zero-g exploration, puzzle design, player object interactions, and integrating narrative seamlessly into moment-to-moment gameplay
Responsible for levels Transit Hub, The Argos, Astraea Wreckage, parts of Past 2 and Past 3
Prototyped, implemented, and maintained gameplay mechanics and level logic using visual based scripting systems
Worked with narrative and art to craft game story, systems, and progression that focused on player agency and vulnerability
Oversaw and advised all optional side content - which leveraged mechanics and concepts established by me in the main story campaign
My Work:
Transit Hub: 37:45
Astraea Wreckage: 2:25:23
Past 3: 6:01:43
Below is the Transit Hub during development as it was presented to players and press at E3 2019. I designed and scripted the layout and puzzles of the level, and worked heavily with the art and narrative team on the flow and progression of the entire experience.
More in-development screenshots and tools: